Sunday, 3 March 2024

Chain of command - Gembloux Scenario Two

Following on from the German victory we headed straight to scenarios 2

  • French 11
  • German 8

All unknown until deployed 

  • German supports 12 points
  • Red dice
  • Fwd Observer
  • Shabby Nazi trick - fifth column
  • MG 34

French supports 

  • MMG
  • Demo team
  • Adjutent 
  • Free demo team

French deploy first and are aggressive but the fifth columnist delays some arrivals but eventually they head to the culvert.



The French start laying charges, a +1, but the Germans start to lay down a barrage. The French then cancel the barrage scoring a 5 on demolition. The demo is ready but the barrage forces the French to leave to maintain troops for the rest if the campaign.

Unfortunately the French lose 7 men captured under the barrage which is critical as there are no replacements.

Conclusions:-

Needing a COC dice to set off the explosion and the barrage over the culvert and supporting French Squad, effectivly made this scenarion difficult for the french. Using a COC to cancel the barrage meant there was not one available to explode the first culvert.

Without any reinforcements it is going to be a challenge for the French to win the campaign with the loses incurred to date, partilarily as the Germans can still refresh the platoon.

French Opinion

-1 Leaders opinion

-2 Men’s opinion

German Opinion

+3 Leaders opinion

+ 1Men’s opinion

Cumulative Casualties

French 7 Dead, 1 man and 1 leader to return later
German 1 Dead








Chain of command Gembloux - Game One

A return to chain of command and the Gembloux campaign part one.

Figure by me (German), and Chris (French and terrain.)

  • Germans force morale 11
  • French 9

German supports

  • Shabby trick, fifth columnist
  • Red dice
  • IeIG 18
  • MG 34

French supports

  • MMG
  • AA MG
  • MG team
  • Two trenches




Patrol phase was bad for the Germans ending up mostly on their base edge.

Chris threw 4 COC dice heading advantage to the Germans who try to head down their left wing. The shabby nazi trick delays one deployment but French still arrive killing the saboteur 

The Germans get a double move, reach the hedge and open fire while in tactical killing 2 but the overwatch gets one back.

A French double turn and a HMG ends up killing half the unit who then retreat

HE artillery against the building, after some shoots were fired, wound a French JL Rene Artois 

The game slows until the Germans creep trough the right hand wheat fields, the HMG killing 3 with its first burst ( from 3 Hits) wounding the leader Rene Artois again. Two other squads open fire in the same unit causing further casualties.


The French retreat back while the Germans push forward down the railroad track

The French consolidate and not seeing a threat head off down the road hidden by the corn fields



The French get a treble move hiding in the buildings.

Pushing forward the Germans move off the road into the field, Attacked via overwatch but no casualties 

Ambush from the buildings kills Lieutenant Vogel, causing 2 points of force morale.

I use a COC dice to interrupt, causing 5 shock on the French right flank.





The French retreat but do not make the hedge and are cut to pieces 

The French elect to leave the field with 5 force remaining, This was a mistake as Chris had not realised he received a new platoon for game 2 and would have fought on

German win 9 force morale, French 5

Casualties

French 9 killed, 2 Return, 3 later, 4 Dead
German 7 killed, 4 Return immediately, 1 later, 1 Dead

Lieutenant Vogel is replaced by Wilhelm Richter, 36, known as the Old Man.

French Opinion

-1 Leaders opinion

-1 Men’s opinion


German Opinion

+1 Leaders opinion

0 Men’s opinion